Couple this with the multiple different paths you can take and you have a re-playable gold mine of a game here. Each one has its own unique pros and cons that gives players unique ways to experience the game their own way. As for invisible units, they aren't of any concern when playing stealthy, since they aren't cloaked unless attacking you and even then (specifically boss battles) they can be seen due to light refraction around their bodies.In Deus Ex: Human Revolution, there are two main different ways you can choose to tackle missions: stealth and assault. Cones of vision can be useful, but enemy vision can be judged using only the radar system. In the long run however, it all depends on the play style. The usefulness of this augmentation shows later down the tree, with the cones of vision (indicating enemy vision cones on the radar) and especially the Mark & Track system, allowing the player to track targets (even if while they're invisible). It does, however, include a counter, indicating the time until the alarmed status of enemies expire, which may help non-stealth players. Similarly, the Last Known Position system will also not be used by stealth players. Especially at the first level, which only tracks how much sound you are making, which is useless since most stealth players will move either crouched or from cover to cover. At first it can seem a pretty low-priority augmentation as opposed to the Icarus Landing System or other augmentations. One of the augmentations that the player has to manually unlock at the cost of 2 praxis points. However, only users who have invested the time and effort getting familiar with this feature will be able to unlock its full potential.
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